By and large, EA Sports' Season Opener event here at
GDC was underwhelming, but one glimmer of newness did manage to shine through. Nearly a year after
Active hit stores (video after the break) and encouraged Wii gamers to drop those unwanted pounds before hitting the soft sand in the summer, the company has announced that Active 2.0 (a working title) is currently in development for Wii, PS3, iPod touch and iPhone. We're told that a "new suite of fitness products" will be launching in the fall, with the Active 2.0 program delivering "true fitness results by featuring an innovative wireless control system powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity and a new online hub to track and share workout data." Outside of that, details are nonexistent (like how exactly the iPod / iPhone components will factor into this equation), though we get the feeling that Xbox 360 owners may be left out of the party. Here's hoping we're wrong.
Continue reading EA Sports introduces Active 2.0 at GDC, complete with sensors galore
EA Sports introduces Active 2.0 at GDC, complete with sensors galore originally appeared on Engadget on Wed, 10 Mar 2010 01:04:00 EST. Please see our terms for use of feeds.
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Surely you remember those Sixense motion controls that
we caught lounging around at Razer's CES booth, right?
Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via
Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We're told that these new tools will require "require virtually no knowledge of the inner workings of the controller," enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone's looking out for non-console gamers who have a secret obsession with Nintendo's
Wiimote.
Continue reading Razer and Sixense distribute SDK and FPS shooter utility through Steam
Razer and Sixense distribute SDK and FPS shooter utility through Steam originally appeared on Engadget on Tue, 09 Mar 2010 21:55:00 EST. Please see our terms for use of feeds.
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Microsoft has had
its run-ins with the cloud before, but if CEO Steve Ballmer is being serious (and we're
guessing he is), the company is about to get even more connected. Speaking with computer science students this week at the University of Washington, Ballmer was quoted as saying that "a year from now... 90 percent [of Microsoft employees would be working in the cloud]." He went on to say that the cloud base "is the bet, if you will, for our company," and he noted that it'll "create opportunities for all the folks in [the] room to do important research and build important projects." It's not like any of this is an epiphany, though; we've already seen a shift to Google Documents given the ability to access it from any web-connected computer, and with the proliferation of broadband on the up and up, it's only a matter of time before it's
more convenient to open a web app than to wait for your taskbar to stop bouncing. In related news,
Google Europe boss John Herlihy has essentially mirrored those thoughts, calling the desktop an item that will be "irrelevant" in three years. Why? Largely because most everything you'll need a tower for will be available via a mobile or the web, but we all know that sect of hardcore gamers will keep the beige boxes rolling for at least another score.
Steve Ballmer emphasizes importance of the cloud, Google pretty much does likewise originally appeared on Engadget on Fri, 05 Mar 2010 12:34:00 EST. Please see our terms for use of feeds.
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Still hanging around on
Windows XP? Perfectly acceptable. Still using Internet Explorer to browse the world wide web? Just a wee bit less forgivable, but we understand that some of you simply can't get around it. If we just rung your bell, you might want to rip the F1 key right off of your keyboard (at least temporarily), as a recently discovered vulnerability in VBScript -- which can only bother Windows 2000, Windows XP and Windows Server 2003 -- could allow malicious code to weasel its way right into your life with a single keystroke. As the story goes, some ill-willed web sites are encouraging users to smash the F1 key in order to access a Microsoft Help file, and when said key is depressed, "arbitrary code could be executed in the security context of the currently logged-on user."
Microsoft has promised to fully investigate and resolve the issue in due time, but 'til then, we'd highly suggest
avoiding your F1 key like the plague switching to Firefox.
Microsoft tells IE faithful on Windows XP to avoid F1 key originally appeared on Engadget on Tue, 02 Mar 2010 16:49:00 EST. Please see our terms for use of feeds.
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Haven't willfully submitted to the
CLIQ's new
update yet? Well, you might want to hold off, because it looks like the new code is causing more heartache than good. A variety of reports on T-Mobile's official support forums echo the same overarching complaint, which is that messaging is a disaster zone ever since version 1.3.18 took hold -- long freezes when using the messaging app or widget, messages not getting sent or being sent multiple times -- basically all the things you really don't want to happen on a device that touts its social connectedness. For what it's worth, we've personally seen this happen on a CLIQ since the update, so we know there's something going on here; T-Mobile says that the complaints have been "forwarded... to the appropriate people," so hopefully we'll see some resolution soon. In the meantime, users experiencing issues are advised to
not perform a master reset -- important advice, considering that's one of the first fixes many users might entertain.
Update: Follow the break for the full details from Motorola -- it looks like a date issue where the year gets stuck on 1969 is priority one for them, but they've got a workaround set up until a new OTA update's ready. Messaging issues may be alleviated by clearing out your backlogs -- if you've got too many old messages, it sounds like this could be bogging things down.
Continue reading Motorola CLIQs falling victim to latest firmware? (updated with official statement)
Motorola CLIQs falling victim to latest firmware? (updated with official statement) originally appeared on Engadget on Fri, 26 Feb 2010 12:02:00 EST. Please see our terms for use of feeds.
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Maybe it's the lack of a
banging soundtrack, but we're finding ourselves somewhat underwhelmed by these first video appearances by the
highly anticipated Symbian^4 user interface. What we're shown is a now familiar layout for touchscreen devices, with a trio of home screens that can be customized with widgets and live information trinkets such as a clock and a weather app. It is,
as promised, very touch-centric, but it is by no means revolutionary. Both videos are titled as mere "first glimpse" offerings, however, so the eternal optimist in us likes to believe that there'll be plenty
more to get excited about as we move closer to that early 2011 launch. See them after the break and let us know what you think.
Continue reading Symbian^4 makes video debut, fails to wow
Symbian^4 makes video debut, fails to wow originally appeared on Engadget on Fri, 26 Feb 2010 08:11:00 EST. Please see our terms for use of feeds.
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Just hours after we wrapped our mitts around what looked to be Palm's
official webOS 1.4 changelog, along comes this: confirmation from none other than Sprint itself. According to a post on the carrier's official forums by Sprint Admin 'izzyks,' both the
Pre and
Pixi will see the long-awaited webOS 1.4 update hit sometime tomorrow evening. As always, users will see an OTA alert when the new files are ready for consumption, and you can find a full list of the fixes and changes just beyond the break.
[Thanks to everyone who sent this in]
Update: Seems the post was yanked! The message, in its entirety, is after the break.
Update 2: We just snagged the full changelog from an internal Sprint document, which is also tucked below. For the spec hounds, the webOS version will be 1.4.0, while the Sprint Configuration will sit at 2.3 and the Build at 195.
Continue reading Sprint confirms Pre and Pixi webOS 1.4 update coming tomorrow (update: full changelog!)
Sprint confirms Pre and Pixi webOS 1.4 update coming tomorrow (update: full changelog!) originally appeared on Engadget on Thu, 25 Feb 2010 22:01:00 EST. Please see our terms for use of feeds.
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You know what's running out? February. That's a little alarming considering that Palm had promised that totally rockin' new cut of webOS,
1.4, before the month was out -- but while we wait for this thing to actually happen, at least we've now got an official (or official-looking) changelog of the build out of the good folks at
PreCentral. Besides a host of bug fixes, 1.4 is said to have performance boosts within the phone and calendar apps, a handful of messaging enhancements, new email sorting options, custom alert sounds for reminders (finally!), and -- of course -- the addition of video recording and Flash support on the Pre. Interestingly, it won't have Flash out of the box -- you'll still need to download it from the Catalog, it seems. Head on over to
PreCentral for the full log, and read really, really slowly just in case you've got a few more days to wait on this stuff.
Palm's official webOS 1.4 changelog leaked? originally appeared on Engadget on Thu, 25 Feb 2010 12:49:00 EST. Please see our terms for use of feeds.
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Now this is intriguing. PocketGear has just acquired its former competitor Handango in the cross-platform app store space, and can now claim a library of software that places it right alongside
Apple's App Store in terms of the
pure number of applications on offer. PocketGear has been busy providing the infrastructure for things like Samsung's TouchWiz widget store and
Palm's Software Store for a while, whereas
Handango used to be the largest independent app store out there, and their consolidated catalog will offer more than 140,000 applications on all the major non-Apple platforms: Android, BlackBerry, Palm, Symbian, and WinMo. The number of actually
useful apps has not been disclosed, but we love the idea of an independent competitor nudging the proprietary stores along so let's hope things go well for them. Full PR after the break.
Continue reading PocketGear acquires Handango, becomes world's largest cross-platform app store
PocketGear acquires Handango, becomes world's largest cross-platform app store originally appeared on Engadget on Tue, 23 Feb 2010 06:00:00 EST. Please see our terms for use of feeds.
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Now this is intriguing. PocketGear has just acquired its former competitor Handango in the cross-platform app store space, and can now claim a library of software that places it right alongside
Apple's App Store in terms of the
pure number of applications on offer. PocketGear has been busy providing the infrastructure for things like Samsung's TouchWiz widget store and
Palm's Software Store for a while, whereas
Handango used to be the largest independent app store out there, and their consolidated catalog will offer more than 140,000 applications on all the major non-Apple platforms: Android, BlackBerry, Palm, Symbian, and WinMo. The number of actually
useful apps has not been disclosed, but we love the idea of an independent competitor nudging the proprietary stores along so let's hope things go well for them. Full PR after the break.
Continue reading PocketGear acquires Handango, becomes world's largest cross-platform app store
PocketGear acquires Handango, becomes world's largest cross-platform app store originally appeared on Engadget on Tue, 23 Feb 2010 06:00:00 EST. Please see our terms for use of feeds.
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