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Posts tagged hands-on
PrimeSense talks full-body motion control at GDC, gives us a video demonstration
Mar 11th
It's important to remember that PrimeSense isn't in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location -- which enables it to map out a room and detect your entire body -- was done on-chip, with only the associated middleware taxing the CPU. Still, they've had success running this on Atom-level processors, so there's certainly no big horsepower hang-up preventing it from hitting up a variety of markets.
More after the break...
Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration
PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | CommentsPlayStation Move first hands-on (update: video!)
Mar 11th

- The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries.
- The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
- We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
- The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
- The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
- As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
- The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
- As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
- Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure.
Update, final edition: We've got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4.
Continue reading PlayStation Move first hands-on (update: video!)
PlayStation Move first hands-on (update: video!) originally appeared on Engadget on Wed, 10 Mar 2010 23:58:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | CommentsMotorola CLIQ XT hands-on
Mar 10th

Continue reading Motorola CLIQ XT hands-on
Motorola CLIQ XT hands-on originally appeared on Engadget on Tue, 09 Mar 2010 21:10:00 EST. Please see our terms for use of feeds.
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Motorola CLIQ XT | Email this | Comments Microsoft shows off XNA games running on Windows Phone, full 3D is a go
Mar 10th

Continue reading Microsoft shows off XNA games running on Windows Phone, full 3D is a go
Microsoft shows off XNA games running on Windows Phone, full 3D is a go originally appeared on Engadget on Tue, 09 Mar 2010 20:50:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | CommentsSamsung NaviBot SR8845 / SR8855 vacuum cleaner hands-on
Mar 10th

Continue reading Samsung NaviBot SR8845 / SR8855 vacuum cleaner hands-on
Samsung NaviBot SR8845 / SR8855 vacuum cleaner hands-on originally appeared on Engadget on Tue, 09 Mar 2010 18:47:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | CommentsSeven45 Studios talks Power Gig details, we go hands-on with its six string guitar peripheral
Mar 10th

We had a sit down with the team today at GDC, and besides coming away impressed with the alpha build of the game and the prototype axes we saw, we also learned quite a bit more about their plans than what was revealed in this morning's press release. Just to be exceptionally clear, Seven45 Studios will not only sell their upcoming title as a standalone product, but it will sell a "band bundle" that includes the game, a guitar (plus a strap, picks and an extra set of strings), a drum set and a microphone, the latter two of which are still very early in production and weren't available for us to test. The beat matching setup that gamers have grown used to in Rock Band and Guitar Hero is still there, but most everything else is new; a "chording" addition will allow users to strum actual power chords that match the chords used in the song, giving newbies the ability to actually learn songs as they play the game if they want to. In other words, if users strum the same chords required to succeed in the game but through an amp, they'll be playing the actual song; if you'd rather not learn, you need not have any clue how to play a guitar to enjoy the game. Speaking of which, the bundled guitar (along with extra guitars that are still being sorted in terms of size, material and color) doubles as a legitimate six string by simply depressing the dampening pad beneath the neck, and while it won't match the crisp tone emitted from your Les Paul Custom, the prototype we heard here in San Francisco sounded just fine for a beginner's instrument. We also learned that existing Rock Band and Guitar Hero guitars will work with the Power Gig titles, and Seven45's guitars will work with existing music band games -- not bad!
More after the break...
Seven45 Studios talks Power Gig details, we go hands-on with its six string guitar peripheral originally appeared on Engadget on Tue, 09 Mar 2010 17:04:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | CommentsSamsung 3D Starter Kit gets 3DTV and Blu-ray buyers started
Mar 9th

Samsung 3D Starter Kit gets 3DTV and Blu-ray buyers started originally appeared on Engadget on Tue, 09 Mar 2010 11:57:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | CommentsShuttle’s ION 2-equipped XS35 shows off its slimline nettop credentials in hands-on video
Mar 9th
[Thanks, JC]
Shuttle's ION 2-equipped XS35 shows off its slimline nettop credentials in hands-on video originally appeared on Engadget on Tue, 09 Mar 2010 08:53:00 EST. Please see our terms for use of feeds.
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NewGadgets.de | Email this | Comments Dell jazzes up Vostro lineup with new look and Core 2010 processors, keeps prices in check
Mar 9th

Dell jazzes up Vostro lineup with new look and Core 2010 processors, keeps prices in check originally appeared on Engadget on Tue, 09 Mar 2010 00:01:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | CommentsOlympus Pen E-PL1 spins up a review cycle
Mar 8th
Read - Photography Blog
Read - Pocket-lint
Read - dpreview
Read - CNET
Read - Imaging Resource
Olympus Pen E-PL1 spins up a review cycle originally appeared on Engadget on Mon, 08 Mar 2010 07:39:00 EST. Please see our terms for use of feeds.
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