Posts tagged hands-on

PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense was formed in 2005, and unless you're a sickly obsessed silicon junkie, you've probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a "more natural" way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week's Gossip Girl or sort through those classic horror flicks.

It's important to remember that PrimeSense isn't in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location -- which enables it to map out a room and detect your entire body -- was done on-chip, with only the associated middleware taxing the CPU. Still, they've had success running this on Atom-level processors, so there's certainly no big horsepower hang-up preventing it from hitting up a variety of markets.

More after the break...

Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds.

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PlayStation Move first hands-on (update: video!)

At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:
  • The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries.
  • The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
  • We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
  • The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
  • The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
  • As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
  • The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
  • As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
  • Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure.
Update: We added in a longer video -- are you ready for three minutes of nonstop excitement?

Update, final edition: We've got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4.

Continue reading PlayStation Move first hands-on (update: video!)

PlayStation Move first hands-on (update: video!) originally appeared on Engadget on Wed, 10 Mar 2010 23:58:00 EST. Please see our terms for use of feeds.

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Motorola CLIQ XT hands-on

We know you've barely recovered from our Devour review, but Moto just threw another Blur-ified phone in our laps this afternoon - the CLIQ XT. We've been playing around with the Android 1.5-based, Flash Lite-supported, multitouch-capable handset for the last couple of hours -- but before we grace you with our first impressions, just a fair warning: we don't yet know the price of the new T-Mobile Android handset, though Motorola did promise us that it will hit shelves this month. With that said, hit the break for a quick rundown of our early thoughts.

Continue reading Motorola CLIQ XT hands-on

Motorola CLIQ XT hands-on originally appeared on Engadget on Tue, 09 Mar 2010 21:10:00 EST. Please see our terms for use of feeds.

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Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Alright, we're going to be straight with you: you're not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn't let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that's being ported over. We didn't get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can't be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below.

Continue reading Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Microsoft shows off XNA games running on Windows Phone, full 3D is a go originally appeared on Engadget on Tue, 09 Mar 2010 20:50:00 EST. Please see our terms for use of feeds.

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Samsung NaviBot SR8845 / SR8855 vacuum cleaner hands-on

It didn't take long for these NaviBots to win our hearts -- we only spent about five intimate minutes watching them vacuuming the floor at Samsung's UK product launch event, but frankly, we fell hard upon first sight. On the left we have the SR8845 basic model going for £399 ($599), and the SR8855 at the rear is priced higher at £449 ($674) with its touch-sensitive buttons (instead of physical ones), on-board scheduler (instead of a countdown timer) and a pair of Virtual Guards -- boxes that create an infrared virtual fence to create a priority cleaning zone or to block the NaviBots -- instead of one. That said, both bots have the same vacuum performance, have visionary mapping, run for 90 minutes on a two-hour charge, and have anti-fall / anti-collision technology to boot. Say whatever you want about the prices and feel free to doubt the bots' sucking abilities, but hopefully the video after the break will at least leave you with a smile. Both will be in British shops at the end of April.

Continue reading Samsung NaviBot SR8845 / SR8855 vacuum cleaner hands-on

Samsung NaviBot SR8845 / SR8855 vacuum cleaner hands-on originally appeared on Engadget on Tue, 09 Mar 2010 18:47:00 EST. Please see our terms for use of feeds.

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Seven45 Studios talks Power Gig details, we go hands-on with its six string guitar peripheral

We'll just come right out and say it: Guitar Hero and Rock Band should watch their back, 'cause there's a better-than-decent chance that Power Gig will be all the rage this holiday season. Seven45 Studios is a heretofore unheard of upstart with roots in First Act, and unlike the vast majority of game developers, these guys actually have a direct hand in the production of the software and hardware associated with this package. They'll be designing the Power Gig video game series (Rise of the SixString is only the first installment) as well as the guitars, drums and microphones in-house, and given the First Act roots, you know you'll be getting instruments of higher quality than what's on the market today. Oh, and yes, we didn't misspeak when we pluralized "guitars" and mentioned those other two devices.

We had a sit down with the team today at GDC, and besides coming away impressed with the alpha build of the game and the prototype axes we saw, we also learned quite a bit more about their plans than what was revealed in this morning's press release. Just to be exceptionally clear, Seven45 Studios will not only sell their upcoming title as a standalone product, but it will sell a "band bundle" that includes the game, a guitar (plus a strap, picks and an extra set of strings), a drum set and a microphone, the latter two of which are still very early in production and weren't available for us to test. The beat matching setup that gamers have grown used to in Rock Band and Guitar Hero is still there, but most everything else is new; a "chording" addition will allow users to strum actual power chords that match the chords used in the song, giving newbies the ability to actually learn songs as they play the game if they want to. In other words, if users strum the same chords required to succeed in the game but through an amp, they'll be playing the actual song; if you'd rather not learn, you need not have any clue how to play a guitar to enjoy the game. Speaking of which, the bundled guitar (along with extra guitars that are still being sorted in terms of size, material and color) doubles as a legitimate six string by simply depressing the dampening pad beneath the neck, and while it won't match the crisp tone emitted from your Les Paul Custom, the prototype we heard here in San Francisco sounded just fine for a beginner's instrument. We also learned that existing Rock Band and Guitar Hero guitars will work with the Power Gig titles, and Seven45's guitars will work with existing music band games -- not bad!

More after the break...

Continue reading Seven45 Studios talks Power Gig details, we go hands-on with its six string guitar peripheral

Seven45 Studios talks Power Gig details, we go hands-on with its six string guitar peripheral originally appeared on Engadget on Tue, 09 Mar 2010 17:04:00 EST. Please see our terms for use of feeds.

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Samsung 3D Starter Kit gets 3DTV and Blu-ray buyers started

Planning on buying one of those fresh Samsung 3D HDTVs and Blu-ray players now that they are available? Well, the good news from Samsung's press conference is that you'll get a free 3D Starter Kit if you decide to fork over the cash for them both. Included are two pairs of active shutter glasses (available separately for $150) and the 3D Blu-ray version of Monsters vs. Aliens, which is exclusive to Samsung for the time being. And speaking of new 3D titles, DreamWorks' own Jeffrey Katzenberg took stage to announce that Shrek will be coming soon. We're not sure how we feel about these super expensive sets, but the hands-on pictures of the kit do seem to make spending plus $2,000 for that new Sammy 3DTV and Blu-ray player a bit more enticing.

Samsung 3D Starter Kit gets 3DTV and Blu-ray buyers started originally appeared on Engadget on Tue, 09 Mar 2010 11:57:00 EST. Please see our terms for use of feeds.

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Shuttle’s ION 2-equipped XS35 shows off its slimline nettop credentials in hands-on video

In the market for a new HTPC? Then you'll probably be wanting the slimmest possible enclosure that can still fit an optical drive and the grunt to power through HD video. Set aside some of your attention for Shuttle's XS35, in that case, as this 3.3cm-thick slab of engineering contains an Atom D510 (yawn) paired with NVIDIA Ion 2 graphics (yay!), which should in concert deliver buttery smooth 1080p playback, whether through Flash or Blu-ray discs. The integrated optical drive can't run those fancy discs from what we know, but you could easily swap it out with a slimline BR burner, jack your favorite HDMI cable into the back, and have the perfect little movie box. It's passively cooled so there'll be no fan noise, and its price should be pretty endearing considering the aggressively priced competition from Zotac and Acer. See the XS35 in its metallic flesh after the break.

[Thanks, JC]

Continue reading Shuttle's ION 2-equipped XS35 shows off its slimline nettop credentials in hands-on video

Shuttle's ION 2-equipped XS35 shows off its slimline nettop credentials in hands-on video originally appeared on Engadget on Tue, 09 Mar 2010 08:53:00 EST. Please see our terms for use of feeds.

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Dell jazzes up Vostro lineup with new look and Core 2010 processors, keeps prices in check

We're starting to bank on the small business-oriented Vostro for a really compelling blend of features and price. Sure, it's usually not the sexiest kit on the block (though the Vostro V13 would beg to differ), but it's hard to argue with the stellar pricetags. Dell's just thrown down a big 3000 series refresh to the Vostro lineup, with the Core i5 and Core i7 options across the line, and even a Core i7 Quad Core option for the 17-inch Vostro 3700. And it isn't just spec upgrades -- the 13-, 14-, 15- and 17-inch boxes all are available in silver, red or bronze, and are made of fairly sturdy stuff. Though the 17-inch 3700 is the mightiest of the bunch, we're particularly taken with the 13-inch 3300 which starts at $699 and boasts a rather thin chassis, onboard optical drive and Core i5 power. Thankfully, all of the models are available with discrete graphics options, ramping up to a 1GB NVIDIA graphics option on the 3700. It sounds as if there will be some killer deals to be had, and you should be able to configure these puppies on Dell.com starting today. In the meantime feast your eyes on the colorful systems below and hit the break for the official press release.

Continue reading Dell jazzes up Vostro lineup with new look and Core 2010 processors, keeps prices in check

Dell jazzes up Vostro lineup with new look and Core 2010 processors, keeps prices in check originally appeared on Engadget on Tue, 09 Mar 2010 00:01:00 EST. Please see our terms for use of feeds.

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Olympus Pen E-PL1 spins up a review cycle

Olympus' E-PL1 is a camera on a mission -- it not only shrinks the entry-level price tag for Micro Four Thirds cameras to $600, it retains the same 12.3 megapixel sensor, image processor, autofocus and metering systems of its elder, the E-P1, while introducing its own advantages that even the pricier E-P2 doesn't offer (hello, integrated flash!). With a 720p movie mode, a 14-42mm kit lens, and access to the growing catalog of Micro Four Thirds glass, it really looks like a guaranteed win for the company, but it's always good to run it through a few tests to make sure. While it sports a body rather richer in plastic than its senior siblings, we're told the E-PL1 still feels robust in the hand, and its control scheme is commended for being accessible to novices and including a dedicated video recording button. Image quality is ranked, as was to be expected, right on par with the costlier models with only the more professionally inclined ISO 3200 and 1/2000th shutter speed proving limiting. Get reading for fuller impressions as well as some sample video shot with the E-PL1.

Read - Photography Blog
Read - Pocket-lint
Read - dpreview
Read
- CNET
Read - Imaging Resource

Olympus Pen E-PL1 spins up a review cycle originally appeared on Engadget on Mon, 08 Mar 2010 07:39:00 EST. Please see our terms for use of feeds.

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